Download Counter Strike 1.6

Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. The game has been expanded into a series since its original release
counter strike

Half-Life 2 Ultimate Edition

Half-Life 2 Ultimate Edition (2008/RUS/ENG) | Size: 9.14 GB The given assemblage represents the fullest and the most qualitative No-Steam a collection of official games from Valve which are anyhow connected with legendary game Half-Life 2.
Half-Life 2 Ultimate Edition

Crysis 2

The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city.
Crysis 2
.
I'm just to share my knowlage about games for gamers.
crysis 2

Crysis 2

04-22-10

Max Payne 3


Rock star games, which are famous for the max Payne, midnight club and grand theft auto are going to release Max Payne 3 in 2010. The game is sequel to Max Payne a shooter video game which was released in the year 2001. The game is famous for its bullet time mode where the bullet time is slowed down to such an extent that it could be seen with naked eye.

Storyline: Max Payne 3 begins with a new chapter of Max Payne, a New York City police officer who is now 12 years older and he has left NYPD, the guy is shown in new attire where he is bald and he has grown beard. The game will be plotted in Brazil where Max is working for a private security company.

Crysis 2



The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city.

In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before.

Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen.

One man will inherit that means to survive. One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.

Sid Meier's Pirates



The original Sid Meier's Pirates! is one of the famed designer's most beloved games, which is saying a lot. After all, Meier is responsible for some of the greatest games ever made, most notably Civilization. Sid Meier's Pirates!, first published in 1987, is renowned to this day for its addictive blend of action, strategy, and role-playing. And the good news is, with this newly released remake, it's clear that Sid hasn't lost the magic touch. This new Sid Meier's Pirates! is an amazing, wonderfully lighthearted game that boasts an intoxicating blend of strategy and action, and as such it's a dire threat to your professional and personal productivity.
In Sid Meier's Pirates!, you play as a pirate out for revenge against the evil Spanish nobleman who wronged your family. At least, that's your initial reason for going to sea. The beauty of Sid Meier's Pirates! is that this open-ended strategy game lets you live the glorious life of a swashbuckler your own way. You can pursue the career of a privateer, a treasure hunter, an explorer, or a trader. More often than not, you'll dabble in all those fields at the same time. You'll sail the Spanish main, trade broadsides with other ships, engage in dashing swordfights, search for buried treasure, sneak into hostile towns, and dance with many a governor's daughter along the way. Your character will age over time, so your ultimate goal is to amass as much fame and fortune as possible before you retire, at which point your pirate will go into the hall of fame and you can start all over again.
The game's prologue explains how your wealthy merchant family was imprisoned and how you escaped as a young boy. Now, years later, it's up to you to save your family, vanquish the evildoers, and get rich along the way. The first thing you'll do is choose a name for yourself, as well as a specialty, such as sword fighting (which is useful in duels), navigation (which makes you sail a bit faster), or wit and charm (which help your dancing skills). You also select a nation to align yourself with, which determines which ports are friendly to you, as well as a time period, which affects the starting balance of power in the Caribbean. After that, you'll begin in your tiny ship in a great big sea that's alive with commerce and activity.

Sid Meier's Pirates! is remarkably easy to pick up and play (in fact, you can practically play the entire game without lifting your right hand from the numeric keypad on your keyboard), yet that simplicity belies a considerable amount of strategic depth. Your first stop will be in port, where you can pick up a letter of marquee from the local governor, which basically gives you the right to sink any ship not flying that nation's flag. You can also swing by the tavern to get the latest gossip (which can reveal useful info, such as the sailing of a treasure ship), purchase a useful item from the mysterious guy in the corner, or hire a bunch of scurvy knaves for your crew. After you check in with the shipwright, who patches up any damage and can upgrade various components of your ship, you'll visit the local merchant, where you can provision your ship and purchase or sell trade goods.

When sailing around the Caribbean, you can go anywhere, though you're limited by two constraints. The first is food. You can carry only so much food, and the bigger your crew, the faster your food will disappear. While this doesn't sound much of a problem, in an age when sailing voyages took weeks and even months, it becomes an issue quickly. Thankfully, you can always pull into a friendly port, or hijack a nearby vessel and commandeer its food. The other constraint is the morale of your men. Your salty crew members expect a fair share of the plunder when the voyage is over, and you'll have to keep them happy by bringing in the income--otherwise they'll start to desert you in droves.

What makes Sid Meier's Pirates! so compelling, though, is its exquisite pace. There's just so much for you to do when you're sailing about the Caribbean, and you're never too far from accomplishing some kind of goal, whether it's finding the final part of an important treasure map or chasing down some dastardly nobleman who wronged your family. This pacing makes it easy to get drawn into the game and even harder to stop playing--you may well discover yourself looking up from the game and realizing that you've spent the entire night playing. At the heart of the game is the sense that it's essentially a series of enjoyable, fast-paced minigames stitched together. In the span of half an hour, you can easily wage several ship battles, dance with numerous governors' daughters, sneak into an enemy port, and dig up a stash of buried treasure.
When your ship engages in battle, the game zooms in on the immediate patch of ocean (including any nearby landmasses, rocks, and shoals) and you have to maneuver into position and then fire broadsides at the enemy. These battles last only a couple of minutes at the most, but there's a great deal of tactical depth to them, particularly at the harder difficulty levels. Not only is the enemy more cunning at harder levels, but you must also factor in the constantly shifting wind, which affects your ship's maneuverability. Ideally, if you're upwind of an opponent (which is called "having the weather gauge") you can control the battle. And to capture a ship, you must use different ammunition, including medium-range chain shot to destroy sails and rigging and short-range grape shot to whittle down the opposing ship's crew. That last one is the most important, because if you try to board a ship, there's a chance you'll have to fight its captain in a duel, triggering the sword-fighting minigame. Defeat the captain and you can capture the ship and sail it into the nearest port, where you can sell it and its cargo for a profit and then pay a visit to the governor for your reward. You may also have the opportunity to dance with his daughter, and if you charm her, she may reward you with a valuable piece of information. You'll then go out to sea to repeat the cycle all over again.
Perhaps the most difficult minigames involve sword fighting and dancing, due to the fact that they rely on fast reflexes. (This can be tough, especially since some strategy fans aren't used to twitch-based games.) To keep things simple, sword fights are highly scripted in the sense that they all unfold the same way. During a bar fight, for instance, if you're winning, you'll always knock your opponent off the balcony, and if you're losing, he'll always chase you back up the stairs. Push him back far enough and the barmaid will break a bottle over his head, knocking him out. The only thing you have to worry about is timing the right swing at the right moment, and parrying or dodging his swings. Meanwhile, during a dance, you have to quickly respond to the dance cues that your partner gives you, or else you'll stumble and mess up. While both sword fighting and dancing can be difficult at first, they get much easier once you learn to recognize the patterns. Plus, you can purchase or acquire special items to make both minigames easier, such as a superbly balanced sword that lets you swing faster or dancing slippers that give you more time to react to a cue.
When you need to infiltrate a hostile port, you'll encounter the sneaking minigame, which is sort of Pac-Man in reverse. Your goal is to skulk around the mazelike streets of a town, avoiding the town watch. If captured, you'll be thrown into jail, where you'll rot for a few months before they let you go. At the easier difficultly levels, dodging the guards is incredibly easy, but at the harder levels, it's a lot tougher. Thankfully, you have a few moves at your disposal, such as the ability to scale walls, knock out guards from behind, and duck behind bales of hay to hide. The suspense can be high at times, especially when you narrowly weave between several guards.

Then there are the turn-based land battles that occur when you try to raid an enemy port or face off against the main bad guy at the end of the rescue-your-family storyline. In these, you have three kinds of units at your command: officers, sailors, and buccaneers. Officers and sailors are melee units, while buccaneers are armed with muskets. In battles, you have to maneuver your units to take advantage of the terrain and try to destroy or demoralize the enemy. You can flank enemies or use the jungle as cover. Win the battle, and you will not only plunder the town, but you'll also have the ability to switch its allegiance, thus earning you points with a particular faction.

The Caribbean of Sid Meier's Pirates! is a colorful place, and the game approaches the subject matter with a light touch. The pirates are charming rogues who like to sing drinking songs, the stuffy army officers are bombastic buffoons, and the ladies are all lovely. In other words, these are sorts of characters who would feel at home in an Errol Flynn movie or Pirates of the Caribbean. The game has a beautiful art style that's simple, clean, and packed with all sorts of graphical frills. The cotton sails on your ship softly glow in the warm sun, and beneath the glittery ocean water you can see dolphins and porpoises swimming in your ship's wake. The game's audio effects are also lighthearted and soothing, from the sound of water lapping against wooden hulls to the distant crack of cannons firing. Above it all is the game's wonderful soundtrack, which mixes historical tunes with memorable original themes. It also helps that the characters in Sid Meier's Pirates! speak in a sort of The Sims-like gibberish, which adds to the game's overall charm.
Sadly, Sid Meier's Pirates! didn't make it out of the shipyard without a few flaws. The game suffers from some minor stability issues, which caused it to crash on one of our test systems every few hours. Thankfully, the game autosaves every time you enter port or battle, so you never lose much progress when it crashes. You can save the game manually as well, though you're not allowed to name saved games, which can cause a little confusion, especially when you have multiple characters. There's also no multiplayer, which is a noticeable omission, since it would have been fun if you'd been able to go head-to-head against another player in the naval battles. Finally, the game is incredibly easy on the beginning difficulty levels, so you'll need to ramp up the difficulty level to find the appropriate level of challenge.

Nevertheless, this is still a completely engrossing strategy game that will easily consume countless hours. While the average pirate career might last only about 5 to 10 hours, there's tons of replay value here, as you can play on harder difficulty levels, try out different approaches, and check out different sailing eras. With its engrossing gameplay, impeccable pacing, and charming presentation, Sid Meier's Pirates! is quite simply one of the most enjoyable games to come out in years.

Caesar IV


Rome may not have been built in a day, but that's certainly part of the appeal of the Caesar series, the long-running city-building strategy franchise that lets you build cities for the glory of Rome. Though set thousands of years in the past, it turns out that the people of Rome had wants and needs similar to our own, and coming up with solutions can be both entertaining and educating, in a way. As the first new entry in eight years, Caesar IV updates the series to the 3D graphics age. Caesar IV was developed by Tilted Mill, which itself is composed of veterans of previous Caesar games, so the designers knew what they were doing. As a result, this new Caesar captures the spirit of the earlier games quite well, though not without some quirks and issues.
Your main goal in Caesar IV is to build thriving Roman cities while accomplishing a series of objectives. For example, Rome may need a thriving port to supply goods to the Empire, or you may need to create a cultural center to impress Rome's neighbors. Whatever the case, this usually means that you'll start with an empty map and, from there, construct a working city. Trying to squeeze a functional metropolis into the landscape isn't easy, though it can be rewarding.
Like most city-building games, Caesar IV is about setting up the interconnected chains that civilization relies upon. You have to handle every detail, including housing, sanitation and health care, food production and distribution, security, religion, and more. Having plenty of workers means nothing if you can't keep them fed, nor does having lots of buildings if you don't have enough engineers to maintain them. The sheer variety of structures that you can build is impressive, and one of the satisfying moments in the game is when you do construct a self-sufficient city that produces such a large variety of goods. There's something almost hypnotic about watching your workers and citizens roam your city, go to work, buy goods, watch gladiator games, and more. It's not enough to simply build structures, either, as you have to keep an eye on aesthetics. People, even poor people, don't want to live near an ugly eyesore, which means building in buffer room between your industrial areas and your residential areas or placing lots of decorative items such as plants and statues to help improve the desirability of an area.

Caesar IV captures the class system of the Roman Empire ably. At the bottom are the plebs, who toil in the fields and factories and have only basic needs, such as food and clothing. Next up are the equites, or the middle class, who live in fancier structures and serve as the teachers, tax collectors, and doctors of the Empire. As such, they get paid more and have basic and luxury wants, such as furniture and wine. Finally, there are the nobles that live on huge estates. The nobles don't work for a living, and they require basic, luxury, and exotic goods to stay happy, but at least you can tax them to generate a fair chunk of your revenue. Any functional city needs to have a mix of all three classes, which makes striking the balance challenging. You need nobles because they're the only ones who can really be taxed, but to get nobles, you need to build a vast infrastructure to support them. For instance, you must trade to get exotic goods that the nobles require, and that means creating an export economy to generate something you can trade.
The trade aspect is one of the ways in Caesar IV that your city can tie into the Roman world as a whole. Instead of merely being an isolated satellite, you can open up trade ties with other cities. Ships will come in to pick up and deliver goods, which can thus fuel your economic growth. On a more pressing note, Rome will often make demands of you to deliver food, goods, or money. Fail to keep up with Rome's demands, and your imperial rating will plummet, making it harder to win certain scenarios, as well as putting you in danger of being replaced by Rome for your incompetence. In that case, you can try placating the Senate with gifts. Of course, the easier method is simply to keep up with Rome's demands, and that means building a strong economy.

Still, the economy can be finicky to manage, as bottlenecks can erupt in several places. Having no spare warehouse space often means that products sit in the factories, waiting to be distributed, and it's almost impossible to unload unwanted goods to make room, short of razing the warehouse and building a new one. This can be avoided with a lot of micromanagement of the economy, as you can tell warehouses to only stock so much of certain goods, but there ought to be a simpler way of dealing with this, as well, like dumping products into someone else's hands.

Then there's the entire concept of building legions and defenses and defending the city from the occasional barbarian horde. Simply put, constructing walls around your city is a pain thanks to the strict building restrictions that often have you tear down and rebuild parts of your city to squeeze in walls. With that said, it's a bit easier to simply build a fort and recruit a legion to kill the pesky barbarians whenever they appear.

Caesar IV also manages to incorporate an online element into a traditionally single-player genre. You won't be building cities alongside other players in a cooperative game, but Caesar IV does let you challenge players in a couple of ways. Caesar's Challenge is for the veteran players who want to determine who the best is. These are basically a series of challenges that require you to create a city to generate the most money, highest scoring city, and so on. Your performance on each scenario is ranked, with the top performer getting all the glory. If you're looking for a less competitive challenge, the persistent online Empire allows you to build and upload cities. The more cities that you build, the greater your overall Empire. You can then compare your cities to those of other players on the official Caesar IV site.
Visually, Caesar IV has a solid look to it, though the graphics border a bit more on workmanlike than on sheer beauty. Still, from a distance, it's easy to appreciate the sense of having a virtual city come to life on your screen. There are some good-looking lighting and weather effects, as well as reflective water, though dynamic shadows can cripple the overall performance. Disabling shadows means the graphics lose a bit of their luster, but the game doesn't chug whenever you shift the camera angle. However, two bigger issues are the lengthy long load times and the stability problems, as the game froze up on us quite a bit, making the aforementioned load times even more tedious. There's a musical score that blends in nicely in the background during the many hours of gameplay, and you do get verbal feedback to how you're doing whenever you click on a citizen.

Despite some of the aforementioned flaws, Caesar IV can be an engrossing game at times. Each scenario can easily take hours to accomplish, but somehow time flies by as you constantly struggle to solve the next urban design challenge you're presented with. Between the game's campaigns, scenarios, and (albeit unwieldy) scenario editor, there's a lot of content for any would-be Roman governor to enjoy.

SimCity 4




Long before game designer Will Wright created the best-selling computer game of all time, The Sims, he created SimCity, an innovative game with a clear, compelling premise: You're the mayor, and your goal is to plan a city from the ground up (and from a godlike vantage point) and then nurture it, eventually turning what starts as a sleepy little town into a bustling metropolis. SimCity was challenging and plausibly realistic and even had a surprising amount of humor, especially for a game with a seemingly mundane subject. About 15 years have passed since the original SimCity was first released, and while the classic SimCity series is still well known among PC gamers, it has only reached its fourth full installment. And SimCity 4 for the most part isn't a huge departure from its predecessors, either, not that it really needs to be. The game does have a number of new features and a few additional layers of depth on top of the preceding SimCity 3000, and its visuals have been impressively overhauled. However, due to the presence of some stability and performance issues, as well as a few noticeably lacking features, SimCity 4 doesn't seem as polished as it could have been. On the other hand, it's still a complex and detailed strategy game that can entertain you for hours on end and even teach you a thing or two.
One of the biggest changes to the gameplay of SimCity 4 is evident from the start. Immediately as you begin the game, you're presented with a view of SimNation, though it's not much of a nation at first. SimNation is divided up into numerous smaller square segments, yet each of these in fact can hold an entire city of your making. These cities can even interact to some extent, exchanging surplus energy, water, and such for cash. At any rate, getting started is as easy as clicking on any SimNation square, naming your city, and appointing yourself as mayor, and you're off. But before you begin, you may wish to take the step-by-step tutorials of the game's mayor mode—the heart of SimCity 4—and the god mode, where you can terraform the land to your heart's content, making the terrain as flat, as hilly, as undulating, or as improbably strange as you like. It's easy to use the terrain-morphing tools found in this mode, and while it's perfectly viable to just pick one of the ready-made territories to start your city in, it's tempting and straightforward to custom-tailor your own.
Once you decide it's time to get started with your city, you may find the early going to be very familiar if you've played any of the previous SimCity games. You'll start by plopping down a power plant, preferably one that doesn't create too much pollution, and then laying down some residential, industrial, and commercial zones, then giving them some time to incubate. Laying out zones is as easy as dragging rectangles using your mouse, but SimCity 4 tries to make things even easier on you by automatically inserting streets, giving larger zones a gridlike pattern. This is a mixed blessing, since these auto-built streets often don't line up as you try to construct adjacent zones, leaving your city with bits of wasted space here and there, at least until you get used to dealing with this feature. And since city maps in SimCity 4 are smaller overall than in previous SimCity games—probably a necessary limitation due to the fine level of detail you'll see down to individual houses and sims—that wasted space could be a big missed opportunity for your city. Plus all the extra roads can really hose your budget early on. The auto-roads feature really should have been optional.
As in SimCity 3000, the three zone types each have several different density options, so light-density residential zones are likely to sprout small houses or low-income apartments, while high-density residential zones could turn into tall, fancy condominiums. Denser zones are costlier to put in place but pack in more people, which means more tax dollars. But in SimCity 4, it pays to start slow. The early going can be very challenging at first (and there are no difficulty options available to ameliorate this), as you'll naturally wish to immediately add all the amenities you'd want in a city: running water, schools, hospitals, police stations, or a football field. At any rate, a fledgling town needs only the basics, and a continuously updating news ticker that's part of the interface will keep you informed about whether your sim population needs anything you're not already providing. You'll eventually get a feel for how to get people coming into your town without driving your budget too far into the red. The goal, of course, is to make your newly established city profitable as soon as possible, since that's when you can start expanding in earnest and finally afford that hospital or police station you've always wanted next to your football field.

Having to contend with the constantly shifting demand for the three zone types while continuously adding better services and transportation options for your population and while also keeping an eagle eye on your monthly budget adds up to some involving gameplay. SimCity 4, like its predecessors, succeeds at being an active, hands-on game where there's usually something interesting you can be doing. Even if you're waiting to rake in a certain amount of funds, you can use that time as an opportunity to scrutinize the many different statistics and charts available to you or to correspond with your various advisors on how to proceed. Or you can use the handy query tool to click around your city, gleaning all kinds of information, including a few amusingly pointless statistics. You can even just sit back and observe your city at the closest zoom level. See those crime-scene-style chalk outlines near your football field? Those mean you probably should spring for a new police station thereabouts. All this is not to say SimCity 4 is a fast-paced game, because you can play it at the rate you want. It's possible to pause the action outright and build as much as necessary before starting the clock back up, and you can freely switch between three different game-speed settings.
SimCity 4 has a sleek, attractive interface that's highly reminiscent of the one found in The Sims. Though all the different buttons are unlabeled and not necessarily intuitive, detailed pop-up tooltips appear when you float your mouse cursor over any of the options, and it won't be long before you figure out where everything is. Just as the interface effectively lays out all the information and building options you need to be the best mayor, the game itself now grants you a much finer level of control over some aspects of your city. As in previous SimCity games, you can raise and lower the tax rate to bring in more money or increase demand. However, taxes now are broken down first by the three zone types and then by economic class, meaning you can opt to heavily tax your arrogant high-tech industries while giving your humble farmers a break, and so on. Additionally, as in previous SimCity games, you can adjust the budgets for your police and fire departments and such, but now you're able to do this locally as well as globally. Does that inner-city precinct have a lot more on its hands than that suburban one? Then you can probably afford to cut the latter's budget, but maybe not the former's. To some extent, the game now forces you to micromanage your city in such a fashion, though it isn't strictly necessary.
SimCity 4 also lets you spring up a volcano in the middle of your downtown, for all it cares. Like previous games in the series, disasters are very much a part of SimCity 4 and are liable to strike at any time, especially some of the more plausible ones like fires and riots. Unfortunately there's no option to disable random disasters from happening, so expect your big cities to catch fire often, even if you have lots of fire departments in place. Instigating these terrible events yourself is also possible via a handy disaster menu. The game's rather brief manual suggests that you can opt to play the game as sort of a cruel dictator, raining down fire and brimstone whenever your sims displease you, but really the only right way to play SimCity 4 is to play it straight and do what's right. Sure, you can get yourself into serious debt and then take up an offer to build a toxic waste dump in your town to help foot the bill, but you'll just end up paying a bigger price later on. Goofing around with disasters or blowing all your money on a Hollywood sign can be a fun diversion, but it isn't really the point of the game.
Neither is the new MySim mode, which lets you import your characters from The Sims into the bigger world of this game. It's true that you can gain a lot of useful information about your city by transplanting one or more sims into homes of your choosing, as they'll frequently provide constructive criticism through the news ticker, but why follow one little person around when you've got 50,000 of them that need taking care of? As such, the MySim mode seems like an afterthought. The game also promises cooperative multiplayer support, but this isn't actually ready yet. Experienced SimCity players might also go in expecting to have numerous prebuilt cities available from the get-go, as well as stand-alone scenario options, but none of this is present in the game. The game does include regions modeled after real-world locations like San Francisco, New York, and Berlin, yet these are almost entirely barren landscapes--you'll need to build the actual cities yourself. Previous SimCity games also included challenging scenarios, such as having to deal with the aftermath of San Francisco's devastating 1906 earthquake. However, SimCity 4 offers only the standard free-form game mode. You'll of course be able to download plenty of player-created cities, but it's somewhat disappointing that the game itself seems rather bare-bones.

It also seems rather rushed, in that you'll likely run into obvious performance issues during play. At worst, the game might not even boot up--incompatibility with the anti-aliasing features of certain video cards can cause this to happen. Crashes to desktop also aren't entirely uncommon, and graphical glitches crop up from time to time. Plus the game just runs sluggishly as you start to really build up, penalizing you rather than rewarding you for managing to build a big city. Though you'll witness some incredibly detailed graphics at the closest zoom level, transitions between zoom levels are ungainly, and you'll see a mosaic effect gradually wash over the screen. The game's camera can also be unusually unresponsive while you scroll around your city.

SimCity 4 really does look impressive otherwise, and there's a lot of variety and a lot of funny little details to be seen. This is the first SimCity game that lets you see your city at night as well as during daylight hours, though you still won't get any seasonal effects, unless you count tornados. The game also sports a lot of really great audio that gets more and more detailed the closer you zoom in to street level, while a surprisingly good soundtrack consisting of a variety of jazz-inspired tunes plays in the background.

SimCity 4 has one of the highest pedigrees of any PC game and does a fine job overall of living up to its name. It's too bad that some players will invariably get soured on the experience due to some of the bugs and the missing or underdeveloped features and options. But most will find in SimCity 4 a deep and enjoyable strategy game that's flexible enough to be played at any pace and entertaining enough for all audiences.

The Settlers 7: Paths to a Kingdom




Overview


THE SETTLERS 7: PATHS TO A KINGDOM recreates the building of a kingdom set in the early Renaissance period in a rich, wild, beautiful middle-European world of lush forests, open meadows, fast flowing rivers, and high mountains.

Based on the foundations of the highly acclaimed Settlers games, you will easily become engaged in an exciting campaign, skirmish maps, and multi-player challenges.

An innovative victory point system gives you a lot of variety to build up your blossoming kingdom. Several options, customizable maps, player generated content, and a strong online support will guarantee wide-ranging experiences encouraging you to play over and over again.

Features

Enjoy deep and rich building & production systems encouraged by the classic Settlers gameplay
Create a kingdom with fortified towns and small villages where your Settlers produce goods for you.
Expand your realm village by village, sector by sector.
Optimize your creation by tuning production chains and transport systems.

Choose your path among 3 different ways to achieve victory:
Build strong armies and defeat your opponents by negating his military power.
Increase your influence in the monasteries to get access to the most attractive technologies.
Occupy the best trade routes to become the richest player on the map.

Play Settlers 7 online
For the first time in the franchise history, play The Settlers online.

Enjoy a brand-new graphics engine
Let's experience the beauty of your realm in an unseen level of detail.

Game Modes

Single Player Campaign: The single player campaign follows the story of Princess Zoe as she attempts to wrest the kingdom of Tandarin away from usurpers and restore it to its former glory. The first maps of the campaign also serve as a tutorial about the features and play of Settlers 7. We recommend that new players start with the campaign for that reason. After mastering the campaign you will be ready for the greater challenges of skirmish and multiplayer games.

Skirmish: These maps are played solo against computer-controlled opponents. Skirmish games allow you to set your own pace and explore different game strategies. They can be saved and restored for completion later, which may be convenient for players with limited time.

Multiplayer: These are played online against other human players (or in combination with some AI players). This interaction with other people provides the most challenging games and offers the opportunity for social interaction with friends and new acquaintances across the world. When you launch a multiplayer game the Settlers 7 site will match you up with others looking to play. You may arrange to meet and play with friends you already know. The results of online games are tracked by the Settlers 7 site and rankings of player wins and losses are presented on ladders for all viewers to see.